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Sundaytoz Announces Annual Performance for 2019 2020-02-13

 

■ SundayToz announces 2019 earnings with 84.4 billion won in sales, 2.7 billion won in operating profit, and 4.3 billion won in net income

■ Overseas sales in 2019, which more than tripled compared to the previous year, proved to be settled in the global market and competitive  

■ Expected to expand domestic sales and diversify overseas sales this year, launching four new products using proprietary and global famous IPs

 

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[2020-0213] Sundaytoz(CEO Kim Jeong-seop, www.sundaytoz.com) announced its 2019 earnings of 84.4 billion won in sales, 2.7 billion won in operating profit and 4.3billion won in net profit.


2019 performance is notable for overseas sales, which tripled to 15 billion won from 4.8 billion won a year earlier. The surge in foreign sales is attributable to the strong performance of “Disney Pop Town,” which was released in October last year and ranked 40th in popularity and 60th in sales at Apple’s App store in Japan.


Also, major domestic hits such as ‘AniPang2’ and ‘AniPang3’, which have more than 300,000 users a day, are expected to reach last year’s performance by achieving steady sales and profits. In particular, Sundaytoz explains that the launch of the remaster version of "Anipang2" accompanied with large-scale update, "Anipang3" which has established itself as a large puzzle game by introducing more than 10 mini games in addition to the main game, and "We Bare Bears The Puzzle," which has launched season 3, will continue to be popular as a steady seller this year.


A Sundaytoz official said ”Disney’s pop town has secured a foothold in the global market by settling in overseas markets. Also, a large number of new projects this year, we expect substantial domestic growth to expand the diversified overseas performance of its subsidiaries’ gam services, advertising businesses and social casinos.”


SundayToz plans to expand its domestic and overseas markets this year, led by “Disney Pop Town,” with robust growth in foreign sales and a variety of new works. This year's new works, led by the popular game ``AniPang 4,'' are four types of casual games that utilise popular animation IP such as ``Power Puff Girl'', ``Adventure Time of Finn and Jake'', and ``The Amazing World of Gumball''. It is expected to build a lineup that encompasses domestic and overseas markets, consisting of two types of puzzle games that utilise global and global IP.



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