■ Smilegate Future Lab provided full support for ten indie game development teams for seven months
Smilegate Future Lab announced on January 13th (Fri) that the 14th Graduation Ceremony of the Smilegate Membership (hereinafter referred to as ‘SGM’) Indie Game Division had concluded successfully.
Employees and executives of Smilegate tried out the games developed by the ten teams participating in the 14th SGM Indie Game Division and exchanged feedback during the graduation ceremony, which took place at the Smilegate Campus Lobby the previous day.
The 14th SGM Indie Game Division was active for approximately seven months from July 2022 until January 2023. Participating teams received aid in the form of space for development and creativity funding during their time with the SGM. The teams also participated in various networking activities such as mentoring sessions with senior creators conducted through the SGM community.
In particular, all teams participated in a workshop held at the Busan Indie Connect Festival in September 2022, where the teams observed the festival as a group and shared their insights on game creation with other participants. In addition, the teams also received diverse forms of aid to allow them to focus on their creative activities and complete their games by participating in the SGM through events such as the ‘Open Beta Day’ (online event), where the teams revealed the games currently had under development and received feedback from over 170 users.
Team Leader Gyeong-deok Seo of Team Flask, one of the teams participating in the 14th SGM Indie Game Division, said, “It was more than simple motivation from the various aid programs that allowed us to focus on creating indie games.” He added, “In particular, we were able to grow during our time together with peer developers through the community and events such as the Open Beta Day. I strongly recommend that all indie game developers participate in the SGM.”
Smilegate Future Lab Department Head Sook-hyeon Oh stated, “SGM Indie Game Division is focused on creating an environment where developers can devote themselves solely to creative activities,” and added, “We will continue to support the growth of indie game creators through various creativity aid programs and strive to build a healthy indie game ecosystem.”